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Parametro "Aura"

Aure di allenatori

Aure dei dominanti di Alola

Aure delle Ultracreature

Qui bisognerebbe vedere se ha senso fare come Bulbapedia, ovvero indicare le Ultracreature come dei boss anzichè come degli incontri selvatici, come facciamo adesso:

  • Aether Paradise
  • Aure delle Ultracreature post-game SM
  • Aure delle Ultracreature nei rispettivi Ultramondi

Altre aure

Discussioni template:Strumenti base/9

Questo template non prevede parametri: per utilizzarlo è sufficiente scrivere {{Marcodpat/Sandbox}}.

Baccapesca misteriosa Sprite Zaino.pngBaccapesca misteriosaBastone Rotoselfie Sprite Zaino.pngBastone RotoselfieBrillamuleto Sprite Zaino.pngBrillamuletoDream Libro scarlatto Sprite.pngLibro scarlattoDream Libro violetto Sprite.pngLibro violettoMaschera Turchese Sprite Zaino.pngMaschera TurchesePanino Sprite Zaino.pngPaninoPezzo di cristallo Sprite Zaino.pngPezzo di cristalloPoké Ball Sprite Zaino.pngPoké Ball KoraidonPoké Ball Sprite Zaino.pngPoké Ball MiraidonDream Portafogli di Algaro Sprite.pngPortafogli di AlgaroRotolo del Buio Sprite Zaino.pngRotolo del BuioRotolo dell'Acqua Sprite Zaino.pngRotolo dell'AcquaSincronizzatore Sprite Zaino.pngSincronizzatoreDream Terasfera Sprite.pngTerasferaTessera chic verde Sprite Zaino.pngTessera chic verde

Discussioni categoria:Mazzi Tematici Pokémon Card GB2

Moneta richiesta: Mazzi della Macchina Mazzi 1
Chansey Coin (inizio): Starter DeckElectric Fire DeckBattle Water DeckEsper Green Deck
Mazzi "Anti" del Team Great Rocket: Sweat! Anti-GR1 DeckGive In! Anti-GR2 DeckVengeful Anti-GR3 DeckUnforgiving Anti-GR4 Deck
GR Coin piece (Club Lotta): Awesome Fossils DeckNew Machoke DeckRock Festival DeckJab! Hook! Deck
Oddish Coin (Club Erba): Steady Increase DeckGathering Nidoran DeckNational Park DeckSelective Breeding Deck
Starmie Coin (Club Acqua): Splashing About DeckBeach DeckInsulation DeckAntarctic Deck
Charmander Coin (Club Fuoco): Flame Festival DeckElectric Current Shock DeckRisky Blaze DeckRaging Charizard Deck
Pikachu Coin (Club Fulmine): Zapdos' Power Plant DeckElectric Shocks DeckOverflow DeckTriple Zapdos Deck
GR Coin piece (Club Psico): Special Barrier DeckEvolution Prohibited DeckPhantom DeckPuppet Master Deck
Mazzi Speciali: Mew Lv15 DeckVenusaur Lv64 DeckMutual Destruction DeckEverybody Surf Deck
Mazzi della Macchina Mazzi 2
GR Grass Coin (GR Grass Fort): Bug Collecting DeckCave Exploration DeckOminous Meadow DeckAtrocious Weezing Deck
GR Lightning Coin (GR Lightning Fort): The Bench is Also a Surprise DeckEnergy Conservation DeckSonicBoom DeckRage of the Heavens Deck
GR Water Coin (GR Water Fort): Dark Water DeckQuick Freeze DeckWhirlpool Shower DeckWater Gang Deck
GR Fire Coin (GR Fire Fort): Fireball DeckComplete Combustion DeckOminous Spirit Flames DeckEternal Fire Deck
GR Fighting Coin (GR Fighting Fort): Beware the Trap! DeckOgre's Kick DeckRock Blast! DeckFull Strength Deck*
GR Psychic Coin (GR Psychic Stronghold): Slowbro's Fishing DeckDirect Hit DeckBad Dream DeckBench Panic! Deck
GR Colorless Coin (Colorless Altar): Snorlax Guard DeckEye of the Storm DeckSudden Growth DeckKing Dragonite Deck
Mazzi "Evil": Evil Charizard! DeckEvil Blastoise! DeckEvil Venusaur! DeckEvil Dragonite! Deck
Mazzi ottenibili dopo la sconfitta di Biruritchi: Heavenly Lugia DeckMysterious Mewtwo DeckBrutal Trainers DeckDreadful Paralysis Deck
Mazzi con carte rare: Perfect Health DeckSuper Soaker DeckHell's Demon DeckPremium Thunder Deck
Mazzi non presenti nella Macchina Mazzi
Mazzi di Ronald: Ronald's Uncool DeckRonald's GRX DeckRonald's Power DeckRonald's Psychic DeckRonald's Ultra Deck
Mazzi GR: Great Rocket 1 DeckGreat Rocket 2 DeckGreat Rocket 3 DeckGreat Rocket 4 Deck
Mazzi di Soci del Club e Campioni del Club: MAX Energy DeckDark Science DeckGo Arcanine! DeckRain Dance Confusion DeckSky Spark DeckElectric Selfdestruct Deck
Handed Over GR DeckPsychic Elite DeckEven 3 Years on a Rock DeckRaging Billow of Fists DeckGlittering Scales DeckRemaining Green Deck
Poison Curse DeckNatural Science DeckPoisonous Swamp DeckImmortal Flame DeckConserving Water DeckEnergy Removal Deck
I Love Pikachu Deck10,000 Volts DeckPsychokinesis DeckGreat Earthquake DeckRolling Stone DeckI Love to Fight Deck
You Can Do It Machop! DeckSkilled Warrior Deck
Mazzi dei Grandi Campioni: Grand Fire DeckLegendary Fossil DeckWater Legend DeckGreat Dragon Deck
Altri Mazzi dei Fort Members e dei Fort Leader: Mad Petals DeckQuick Attack DeckGaze Upon the Power of Fire! DeckWater Stream DeckRunning Wild DeckSpirited Away Deck
Demonic Forest DeckSticky Poison Gas DeckChain Lightning by Pikachu DeckThis is the Power of Electricity DeckEevee Showdown Deck
Paralyzed! Paralyzed! DeckBench Call DeckSuperdestructive Power DeckPokémon Power Deck
Team GR Castle: Bad Guys DeckPoison Mist DeckPsychic Battle DeckUltra Removal DeckBurn Up! DeckSmash It! DeckStop Breath! DeckThrow Out! Deck
Mazzi dei Ghost Master: Everybody's Friend DeckImmortal Pokémon DeckTrainer Imprison DeckBlazing Flame DeckPoison Storm DeckBig Thunder Deck
Power of Darkness DeckDamage Chaos DeckTorrential Flood Deck
Altri Mazzi: Aaron's Step 1 DeckAaron's Step 2 DeckAaron's Step 3 DeckBench Trap DeckBrick Walk DeckSam's Practice Deck
Practice DeckWeird DeckStrange DeckDangerous Bench DeckTest Your Luck DeckProtohistoric Deck
Texture Tuner 7 DeckColorless Energy DeckPowerful Pokémon DeckVery Rare Card Deck

Discussioni template:Posizionileggendari‎


Sconosciuto

Discussioni categoria:Mazzi Tematici Pokémon Card GB

Mazzi della Macchina Mazzi
Medaglia Campione richiesta
Inizio: Mazzo Charmander e AmiciMazzo Squirtle e AmiciMazzo Bulbasaur e AmiciMazzo Psico MachampMazzo Scarafaggio d’Acqua
Macchina Erba Mazzo Collezione InsettiMazzo GiunglaMazzo Giardino FioritoMazzo CaleidoscopioMazzo Potere dei Fiori
Macchina Scienza Mazzo Nidoran CarinoMazzo Corpi ScientificiMazzo Pokémon VolanteMazzo VelenoMazzo Miracoli di Scienza
Macchina Fuoco Mazzo Sostituisci TuttoMazzo Chari-Saur Mazzo SemaforoMazzo Pokémon FuocoMazzo Carica di Fuoco
Macchina Acqua Mazzo Acqua BluMazzo In SpiaggiaMazzo Paralisi!Mazzo Rimozione EnergiaMazzo Danza della Pioggia
Macchina Fulmine Mazzo Pokémon CarinoMazzo Poké FlautoMazzo Flash GialloMazzo Shock ElettricoMazzo Autodistruzione Zap
Macchina Psico Mazzo Potere PsichicoMazzo Haunter MangiasogniMazzo Slowbro SpazzinoMazzo Strano PotereMazzo Psicoshock Strano
Macchina Roccia Mazzo Topo SquittenteMazzo Grande TerremotoMazzo OssattaccoMazzo ScaviMazzo Spaccapietre
Macchina Lotta Mazzo Tutti Pokémon LottaMazzo Attacco PanchinaMazzo Gara LottaMazzo Lotta RoventeMazzo Con-Un-Colpo
Macchina Leggendaria Mazzo Moltres LeggendarioMazzo Zapdos LeggendarioMazzo Articuno LeggendarioMazzo Dragonite LeggendarioMazzo Pokémon Misterioso
Mazzi non presenti nella Macchina Mazzi
Mazzo RabbiaMazzo Pokémon RoventiMazzo Autodistruzione BumMazzo EcceteraMazzo LanciafiammeMazzo Fantasma
Mazzo Pokémon TenaciMazzo Amici Soli Mazzo Viva la LottaMazzo Muscoli CerebraliMazzo SonnellinoMazzo Pikachu
Mazzo Generatore EnergiaMazzo PraticaMazzo MischiaMazzo Pratica di Sam Mazzo Suono delle Onde Mazzo PKMN Acquabarriera
Mazzo Imakuni?Mazzo Fulmine e FuocoMazzo Acqua e LottaMazzo Erba e Psico
Mazzo Sono Ronald!Mazzo Super Ronald!Mazzo Ronald InvincibileMazzo Ronald Leggendario

Discussione:Abilità

Cacofonia III
001 Tanfo III Quando il Pokémon attacca il bersaglio, può farlo tentennare grazie al cattivo odore che emana.
091 Adattabilità IV Potenzia di molto le mosse dello stesso tipo del Pokémon.
189 Mare Primordiale VI Crea un clima che rende inefficaci gli attacchi di tipo Fuoco.


# Nome Descrizione Gen.
0 Cacofonia -
1 Tanfo By releasing a stench when attacking, the Pokémon may cause the target to flinch.
2 Piovischio The Pokémon makes it rain when it enters a battle.
3 Acceleratore The Pokémon's Speed stat is boosted every turn.
4 Lottascudo Hard armor protects the Pokémon from critical hits.
5 Vigore {{tt|The Pokémon cannot be knocked out by a single hit as long as its HP is full.|Generation V onwards]] One-hit KO moves will also fail to knock it out.
6 Umidità The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
7 Scioltezza The Pokémon's limber body prevents it from being paralyzed.
8 Sabbiavelo Boosts the Pokémon's evasiveness in a sandstorm.
9 Statico The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
10 Assorbivolt If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
11 Assorbacqua If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
12 Indifferenza The Pokémon is oblivious, keeping it from being infatuated, {{tt|falling for taunts|Generation VI onwards]], {{tt|or being affected by Prepotenza|Generation VIII onwards]].
13 Antimeteo Eliminates the effects of weather.
14 Insettocchi The Pokémon's compound eyes boost its accuracy.
15 Insonnia The Pokémon's insomnia prevents it from falling asleep.
16 Cambiacolore The Pokémon's type becomes the type of the move used on it.
17 Immunità The Pokémon's immune system prevents it from being poisoned.
18 Fuocardore If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
19 Polvoscudo Protective dust shields the Pokémon from the additional effects of moves.
20 Mente Locale The Pokémon sticks to its own tempo, preventing it from becoming confused {{tt|or being affected by Prepotenza|Generation VIII onwards]].
21 Ventose The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.
22 Prepotenza When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
23 Pedinombra The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.
24 Cartavetro The Pokémon's rough skin damages attackers that make direct contact with it.
25 Magidifesa Its mysterious power only lets supereffective moves hit the Pokémon.
26 Levitazione By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
27 Spargispora Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
28 Sincronismo If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
29 Corpochiaro Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
30 Alternacura The Pokémon's status conditions are cured when it switches out.
31 Parafulmine The Pokémon draws in all Electric-type moves. {{tt|Instead of taking damage from them, its Sp. Atk stat is boosted.|Generation V onwards]]
32 Leggiadro Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
33 Nuotovelox Boosts the Pokémon's Speed stat in rain.
34 Clorofilla Boosts the Pokémon's Speed stat in harsh sunlight.
35 Risplendi By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
36 Traccia When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
37 Macroforza Doubles the Pokémon's Attack stat.
38 Velenopunto Contact with the Pokémon may poison the attacker.
39 Forza Interiore The Pokémon's intense focus prevents it from flinching {{tt|or being affected by Prepotenza|Gen VIII onwards]].
40 Magmascudo The Pokémon's hot magma coating prevents it from being frozen.
41 Idrovelo The Pokémon's water veil prevents it from being burned.
42 Magnetismo Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
43 Antisuono Soundproofing gives the Pokémon full immunity to all sound-based moves.
44 Copripioggia The Pokémon gradually regains HP in rain.
45 Sabbiafiume The Pokémon summons a sandstorm when it enters a battle.
46 Pressione Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
47 Grassospesso The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
48 Sveglialampo The Pokémon awakens from sleep twice as fast as other Pokémon.
49 Corpodifuoco Contact with the Pokémon may burn the attacker.
50 Fugafacile Enables a sure getaway from wild Pokémon.
51 Sguardofermo The Pokémon's keen eyes prevent its accuracy from being lowered. {{tt|It also ignores the target's stages in evasion.|Gen VI onwards]]
52 Ipertaglio The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
53 Raccolta The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
54 Pigrone Each time the Pokémon uses a move, it spends the next turn loafing around.
55 Tuttafretta Boosts the Pokémon's Attack stat but lowers its accuracy.
56 Incantevole The Pokémon may infatuate attackers that make direct contact with it.
57 Più Boosts the Sp. Atk stat of the Pokémon if an ally with the {{tt|Più or|Gen V onward]] Meno Ability is also in battle.
58 Meno Boosts the Sp. Atk stat of the Pokémon if an ally with the Più {{tt|or Meno|Gen V onward]] Ability is also in battle.
59 Previsioni The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
60 Antifurto The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
61 Muta The Pokémon may cure its own status conditions by shedding its skin.
62 Dentistretti It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
63 Pelledura The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
64 Melma The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.
65 Erbaiuto Powers up Grass-type moves when the Pokémon's HP is low.
66 Aiutofuoco Powers up Fire-type moves when the Pokémon's HP is low.
67 Acquaiuto Powers up Water-type moves when the Pokémon's HP is low.
68 Aiutinsetto Powers up Bug-type moves when the Pokémon's HP is low.
69 Testadura Protects the Pokémon from recoil damage.
70 Siccità Turns the sunlight harsh when the Pokémon enters a battle.
71 Trappoarena Prevents opposing Pokémon from fleeing from battle.
72 Spiritovivo The Pokémon is full of vitality, and that prevents it from falling asleep.
73 Fumochiaro The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
74 Forzapura Using its pure power, the Pokémon doubles its Attack stat.
75 Guscioscudo A hard shell protects the Pokémon from critical hits.
76 Riparo Eliminates the effects of weather.
77 Intricopiedi Boosts the Pokémon's evasiveness if it is confused.
78 Elettrorapid The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
79 Antagonismo The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
80 Cuordeciso The Pokémon's determination boosts its Speed stat every time it flinches.
81 Mantelneve Boosts the Pokémon's evasiveness in snow.
82 Voracità If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
83 Grancollera The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
84 Agiltecnica Boosts the Speed stat if the Pokémon's held item is used or lost.
85 Antifuoco The Pokémon's heatproof body halves the damage taken from Fire-type moves.
86 Disinvoltura Doubles the effects of the Pokémon's stat changes.
87 Pellearsa Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
88 Download The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat — whichever will be more effective.
89 Ferropugno Powers up punching moves.
90 Velencura If poisoned, the Pokémon has its HP restored instead of taking damage.
91 Adattabilità Powers up moves of the same type as the Pokémon.
92 Abillegame Maximizes the number of times multistrike moves hit.
93 Idratazione Cures the Pokémon's status conditions in rain.
94 Solarpotere In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
95 Piedisvelti Boosts the Speed stat if the Pokémon has a status condition.
96 Normalità All the Pokémon's moves become Normal type. {{tt|The power of those moves is boosted a little.|Gen VII onwards]]
97 Cecchino If the Pokémon's attack lands a critical hit, the attack is powered up even further.
98 Magicscudo The Pokémon only takes damage from attacks.
99 Nullodifesa The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
100 Rallentatore The Pokémon is always the last to use its moves.
101 Tecnico Powers up weak moves so the Pokémon can deal more damage with them.
102 Fogliamanto Prevents status conditions in harsh sunlight.
103 Impaccio The Pokémon can't use any held items.
104 Rompiforma The Pokémon's moves are unimpeded by the Ability of the target.
105 Supersorte The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
106 Scoppio Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
107 Presagio The Pokémon can sense an opposing Pokémon's dangerous moves.
108 Premonizione When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
109 Imprudenza When attacking, the Pokémon ignores the target's stat changes.
110 Lentifumé The Pokémon can use "not very effective" moves to deal regular damage.
111 Filtro Reduces the power of supereffective attacks that hit the Pokémon.
112 Lentoinizio For five turns, the Pokémon's Attack and Speed stats are halved.
113 Nervisaldi The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. {{tt|It is also unaffected by Prepotenza.|Gen VIII onwards]]
114 Acquascolo The Pokémon draws in all Water-type moves. {{tt|Instead of taking damage from them, its Sp. Atk stat is boosted.|Generation V onwards]]
115 Corpogelo The Pokémon gradually regains HP in snow.
116 Solidroccia Reduces the power of supereffective attacks that hit the Pokémon.
117 Scendineve The Pokémon makes it snow when it enters a battle.
118 Mielincetta The Pokémon may gather Honey after a battle.
119 Indagine When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
120 Temerarietà Powers up moves that have recoil damage.
121 Multitipo Changes the Pokémon's type to match the plate it holds.
122 Regalfiore Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.
123 Sogniamari Damages opposing Pokémon that are asleep.
124 Arraffalesto The Pokémon steals the held item from attackers that make direct contact with it.
125 Forzabruta Removes any additional effects from the Pokémon's moves, but increases the moves' power.
126 Inversione Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them — and attempts to lower its stats will boost them.
127 Agitazione Unnerves opposing Pokémon and makes them unable to eat Berries.
128 Agonismo If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
129 Sconforto Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to half or less.
130 Corpofunesto May disable a move that has dealt damage to the Pokémon.
131 Curacuore Sometimes cures the status conditions of the Pokémon's allies.
132 Amicoscudo Reduces damage dealt to allies.
133 Sottilguscio The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
134 Metalpesante Doubles the Pokémon's weight.
135 Metalleggero Halves the Pokémon's weight.
136 Multisquame Reduces the amount of damage the Pokémon takes while its HP is full.
137 Velenimpeto Powers up physical moves when the Pokémon is poisoned.
138 Bruciaimpeto Powers up special moves when the Pokémon is burned.
139 Coglibacche May create another Berry after one is used.
140 Telepatia The Pokémon anticipates and dodges the attacks of its allies.
141 Altalena Every turn, one of the Pokémon's stats will be boosted sharply, but another stat will be lowered.
142 Copricapo The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
143 Velentocco May poison a target when the Pokémon makes contact.
144 Rigenergia The Pokémon has a little of its HP restored when withdrawn from battle.
145 Pettinfuori Prevents the Pokémon from having its Defense stat lowered.
146 Remasabbia Boosts the Pokémon's Speed stat in a sandstorm.
147 Splendicute Makes status moves more likely to miss the Pokémon.
148 Ponderazione Boosts the power of the Pokémon's move if it is the last to act that turn.
149 Illusione The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
150 Sosia The Pokémon transforms itself into the Pokémon it's facing.
151 Intrapasso The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
152 Mummia Contact with the Pokémon changes the attacker's Ability to Mummia.
153 Arroganza When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
154 Giustizia When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
155 Paura The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack {{tt|Gen VIII onwards|or if intimidated]], which boosts its Speed stat.
156 Magispecchio The Pokémon reflects status moves instead of getting hit by them.
157 Mangiaerba The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
158 Burla Gives priority to the Pokémon's status moves.
159 Silicoforza Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
160 Spineferrate The Pokémon's iron barbs damage the attacker if it makes direct contact.
161 Stato Zen Changes the Pokémon's shape when its HP drops to half or less.
162 Vittorstella Boosts the accuracy of the Pokémon and its allies.
163 Piroturbina The Pokémon's moves are unimpeded by the Ability of the target.
164 Teravolt The Pokémon's moves are unimpeded by the Ability of the target.
165 Aromavelo Protects the Pokémon and its allies from effects that prevent the use of moves.
166 Fiorvelo Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
167 Guancegonfie The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
168 Mutatipo Changes the Pokémon's type to the type of the move it's about to use. {{tt|This works only once each time the Pokémon enters battle.|Gen IX onwards]]
169 Foltopelo Halves the damage taken from physical moves.
170 Prestigiatore The Pokémon steals the held item from any target it hits with a move.
171 Antiproiettile Protects the Pokémon from ball and bomb moves.
172 Tenacia Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
173 Ferromascella The Pokémon's strong jaw boosts the power of its biting moves.
174 Pellegelo Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
175 Dolcevelo Prevents the Pokémon and its allies from falling asleep.
176 Accendilotta The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
177 Aliraffica Gives priority to the Pokémon's Flying-type moves {{tt|while its HP is full|Gen VII onwards]].
178 Megalancio Powers up pulse moves.
179 Peloderba Boosts the Pokémon's Defense stat on Grassy Terrain.
180 Simbiosi The Pokémon passes its held item to an ally that has used up an item.
181 Unghiedure Powers up moves that make direct contact.
182 Pellefolletto Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
183 Viscosità Contact with the Pokémon lowers the attacker's Speed stat.
184 Pellecielo Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
185 Amorefiliale The parent and child attack one after the other.
186 Auratetra Powers up the Dark-type moves of all Pokémon on the field.
187 Aurafolletto Powers up the Fairy-type moves of all Pokémon on the field.
188 Frangiaura The effects of "Aura" Abilities are reversed to lower the power of affected moves.
189 Mare Primordiale The Pokémon changes the weather to nullify Fire-type attacks.
190 Terra Estrema The Pokémon changes the weather to nullify Water-type attacks.
191 Flusso Delta The Pokémon changes the weather so that no moves are supereffective against the Flying type.
192 Sopportazione Boosts the Defense stat when the Pokémon is hit by an attack.
193 Fuggifuggi The Pokémon cowardly switches out when its HP drops to half or less.
194 Passoindietro The Pokémon, sensing danger, switches out when its HP drops to half or less.
195 Idrorinforzo Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
196 Spietatezza The Pokémon's attacks become critical hits if the target is poisoned.
197 Scudosoglia When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive.
198 Sorveglianza Doubles the damage dealt to a target that has just switched into battle.
199 Bolladacqua Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
200 Tempracciaio Powers up Steel-type moves.
201 Furore Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.
202 Spalaneve Boosts the Pokémon's Speed stat in snow.
203 Distacco The Pokémon uses its moves without making contact with the target.
204 Idrovoce Sound-based moves become Water-type moves.
205 Primacura Gives priority to the Pokémon's healing moves.
206 Pellelettro Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
207 Codasurf Doubles the Pokémon's Speed stat on Electric Terrain.
208 Banco When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
209 Fantasmanto Once per battle, the shroud that covers the Pokémon can protect it from an attack {{tt|at the cost of 10% of its HP|Gen VIII onwards]].
210 Morfosintonia When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.
211 Sciamefusione Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme.
212 Corrosione The Pokémon can poison the target even if it's a Steel- or Poison-type.
213 Sonno Assoluto The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.
214 Regalità The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies.
215 Espellinterno When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit.
216 Sincrodanza Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.
217 Batteria Powers up ally Pokémon's special moves.
218 Morbidone Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
219 Corposgargiante The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.
220 Cuoreanima Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints.
221 Boccolidoro Contact with the Pokémon lowers the attacker's Speed stat.
222 Ricezione The Pokémon copies the Ability of a defeated ally.
223 Forza Chimica The Pokémon copies the Ability of a defeated ally.
224 Ultraboost Boosts the Pokémon's most proficient stat every time it knocks out a target.
225 Sistema Primevo Changes the Pokémon's type to match the memory disc it holds.
226 Elettrogenesi Turns the ground into Electric Terrain when the Pokémon enters a battle.
227 Psicogenesi Turns the ground into Psychic Terrain when the Pokémon enters a battle.
228 Nebbiogenesi Turns the ground into Misty Terrain when the Pokémon enters a battle.
229 Erbogenesi Turns the ground into Grassy Terrain when the Pokémon enters a battle.
230 Metalprotezione Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
231 Spettroguardia Reduces the amount of damage the Pokémon takes while its HP is full.
232 Scudoprisma Reduces the power of supereffective attacks that hit the Pokémon.
233 Cerebroforza Powers up the Pokémon's supereffective attacks even further.
234 Spada Indomita Boosts the Pokémon's Attack stat when the Pokémon enters a battle {{tt|for the first time|Gen IX onwards]].
235 Scudo Saldo Boosts the Pokémon's Defense stat when the Pokémon enters a battle {{tt|for the first time|Gen IX onwards]].
236 Libero Changes the Pokémon's type to the type of the move it's about to use. {{tt|This works only once each time the Pokémon enters battle.|Gen IX onwards]]
237 Raccattapalle If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
238 Lanugine When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.
239 Elicopinna Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
240 Blindospecchio Bounces back only the stat-lowering effects that the Pokémon receives.
241 Inghiottimissile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
242 Volontà di Ferro Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
243 Vapormacchina Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
244 Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
245 Sputasabbia The Pokémon creates a sandstorm when it's hit by an attack.
246 Geloscaglie The Pokémon is protected by ice scales, which halve the damage taken from special moves.
247 Maturazione Ripens Berries and doubles their effect.
248 Gelofaccia The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.
249 Fonte Energetica Just being next to the Pokémon powers up moves.
250 Mimetismo Changes the Pokémon's type depending on the terrain.
251 Annullabarriere When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
252 Spiritoferreo Powers up the Steel-type moves of the Pokémon and its allies.
253 Ultimotocco When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
254 Anima Errante The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
255 Vigorilla Boosts the Pokémon's Attack stat, but only allows the use of the first selected move.
256 Gas Reagente While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
257 Pastelvelo Prevents the Pokémon and its allies from being poisoned.
258 Pancialterna The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
259 Colpolesto Enables the Pokémon to move first occasionally.
260 Pugni Invisibili If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
261 Stranofarmaco When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
262 Transistor Powers up Electric-type moves.
263 Dragomascelle Powers up Dragon-type moves.
264 Nitrito Bianco When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
265 Nitrito Nero When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
266 Sintonia Equina This Ability combines the effects of both Calyrex's Agitazione Ability and Glastrier's Nitrito Bianco Ability.
267 Sintonia Equina This Ability combines the effects of both Calyrex's Agitazione Ability and Spectrier's Nitrito Nero Ability.
268 Odore Tenace Contact with the Pokémon changes the attacker's Ability to Odore Tenace.
269 Spargisemi Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
270 Termoscambio Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
271 Iraguscio When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
272 Sale Purificante The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
273 Bentostato The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
274 Vento Propizio Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
275 Cane da Guardia Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
276 Portamassi Powers up Rock-type moves.
277 Energia Eolica The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
278 Supercambio The Pokémon transforms into its Hero Form when it switches out.
279 Torre di Comando When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
280 Convertivolt The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
281 Paleoattivazione Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
282 Carica Quark Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
283 Corpo Aureo A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
284 Vaso Nefasto The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
285 Spada Nefasta The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
286 Amuleto Nefasto The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
287 Monile Nefasto The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
288 Ritmo d'Oricalco Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
289 Motore Adronico Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
290 Scrocco If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
291 Ruminante When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
292 Affilama Powers up slicing moves.
293 Generale Supremo When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
294 Coprotagonismo When the Pokémon enters a battle, it copies an ally's stat changes.
295 Mantossina Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
296 Codarmatura The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
297 Mangiaterra If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
298 Micoforza The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
299 Ospitalità When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.
300 Occhio Interiore The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
301 Albergamemorie The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.
302 Albergamemorie The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.
303 Albergamemorie The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.
304 Albergamemorie The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.
305 Catena Tossica The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
306 Sciroppo Sublime A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
307 Teramorfosi When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
308 Teraguscio The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
309 Zeroformazione When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
310 Malia Tossica Pokémon poisoned by Pecharunt's moves will also become confused.

Discussione:Arena Atollo